
We turn ideas into prototypes, research those prototypes with real users, and design interfaces and design systems that hold up as your product grows.
Who this is for
- Founders who need to test an idea with users before a single line of production code is written.
- Product teams whose interface has grown inconsistent as new features were bolted on over time.
- Engineering-led teams that need design and UX expertise they do not have in-house.
- Organizations that need a design system so design and engineering finally speak the same language.
Problems we solve
The challenge
An idea sounds right in the room, but nobody has tested whether real users understand it.
Our approach
We build a clickable prototype and test it with real users within weeks, so decisions are based on what people actually do, not what they say in a meeting.
The challenge
Every new feature was designed by whoever was free that sprint, and the product no longer feels like one thing.
Our approach
We audit the existing interface, extract a consistent design system from what already works, and fill the gaps — rather than redesigning everything from zero.
The challenge
Engineers are making UX decisions by default because there is no designer in the room.
Our approach
We embed design directly in the sprint alongside engineering, so UX decisions get made by someone whose job is exactly that.
The challenge
Design and engineering each keep their own version of a component, and they quietly drift apart.
Our approach
We build a shared, componentized design system in Figma and code together, so a button changed in one place changes everywhere.
Capabilities
- Prototypes
- UX
- Interfaces
- Design systems
How we work
- 01
Discover
Understand the problem, the user, and the riskiest assumption before drawing a single screen.
- 02
Prototype
Low- to high-fidelity prototypes built fast enough to test and throw away without regret.
- 03
Test & refine
Real users interact with the prototype, and the design changes based on what actually confuses them.
- 04
Systemize
Validated patterns get turned into reusable components, so the next screen is faster than the first.
Technologies we work with
- Figma
- FigJam
- Framer
- Storybook
- Maze
- Principle
- Zeplin
- Notion
- Lottie
- Adobe Illustrator
In numbers
Frequently asked questions
Do you do UX research, or only visual design?
Both — most engagements start with lightweight research to validate direction before visual design work begins.
Can you work from our existing brand guidelines?
Yes — we design within your existing brand wherever one exists, and only propose changes where it is genuinely limiting the product.
Do you hand off designs to our own developers, or build the frontend too?
Either — we hand off developer-ready Figma files with specs, or pair with our Web Development or SaaS Product Engineering teams to build it ourselves.
How many rounds of revisions are included?
Design iterates continuously within each stage rather than a fixed revision count — we keep refining until the prototype tests well, not until a quota runs out.
We already have a designer in-house — can you work alongside them?
Yes — we often extend an in-house designer’s capacity or bring specific research and systemization skills, rather than replacing them.